Age of the Iron Sun
Main conflict: Magic resources are running out. Large magical guilds (which act like modern multinational corporations) will suffocate independent wizards and kingdoms with taxes. Ordinary people and oppressed races find themselves on the verge of survival between hunger, wild monsters and debts to the lords. Atmosphere: Rain mixing with magical smog over the cities; narrow medieval streets with muddy water, above which the neon-magic signs of alchemy shops glow; cynicism, dark humor and a sense of constant danger.
