Side Effects May Vary | AI Dungeon

Side Effects May Vary

It was supposed to be a quick errand. A simple trip to the local pharmacy. But when you get home and tear open the crinkling white paper bag, you realize someone has made a massive mistake... The Bag Is Yours. The Medication Is Not. Staring back at you is a prescription that clearly doesn't belong to you. What is inside? A highly restricted, experimental serum? A heavy glass vial marked with biohazard warnings? A glowing, synthetic concoction from the future? Or perhaps a mundane, embarrassing medication that belongs to your strictest boss? In Side Effects May Vary, the mundane world has just cracked open, and you hold the power to shape what happens next. As soon as the scenario begins, the direction of the story is entirely in your hands: Define the Medication: Turn the story into a sci-fi thriller, a cyberpunk mystery, a magical fantasy, or a dark comedy. Identify the Patient: Whose name is on the label? A stranger in danger? A local celebrity? A ghost from your past? Make Your Move: Will you do the right thing and return it? Will you play detective and track down the owner? Will you list it on the dark web? Or... will you pop the cap, take a dose, and see what happens? The choice is yours. But be warned: Side Effects May Vary.🎭 Innerself and auto cards added To turn off auto-cards, open the “Configure Inner Self” story card in your adventure and edit the line > Install Auto-Cards to state “false” instead of “true”. Huge shoutout to Leah and the rest who worked on the script [INNER SELF + AC]: https://github.com/LewdLeah/Inner-Self?tab=readme-ov-file

Cover art for Side Effects May Vary, a slice of life scenario on AI Dungeon