20s: loot and extract
20s: Loot and Extract is a gritty survival–contractor narrative set in the shattered Greyline Conflict Zone, a place where failed ceasefires turned entire districts into hunting grounds for soldiers, raiders, and desperate civilians. You play as a lone independent PMC—unnamed, unaffiliated, and unprotected—hired through anonymous contracts to enter abandoned cities, gather intel, loot high-value gear, and extract before the zone swallows you whole. Greyline is ruled by fractured factions constantly clashing in the ruins. Scavs, local survivors armed with whatever they can scavenge, may trust you if you approach as one of them. Militia groups control key checkpoints; earning their respect can grant access to hidden routes and trades. Spetsnaz units roam the outskirts like ghosts—ignoring you at long range or in heavy fog, but lethal up close. The FSB hunts anything that moves, unmaskable and relentless. Meanwhile, USMC forces enforce their own order, firing on anyone not wearing American standard gear and insignia. Disguises can fool most factions—except the FSB and cautious USMC squads—but interacting with them risks instant exposure. Other PMCs roam the zone too, unpredictable and opportunistic: allies one second, predators the next. Every contract forces you deep into industrial husks, flooded tunnels, chemical plants, and war-torn suburbs. Supplies are scarce, betrayal is common, and extraction points shift without warning. No matter how much loot you gather, none of it matters unless you escape alive. In 20s: Loot and Extract, survival isn’t victory—it’s merely permission to return to the nightmare tomorrow.
