Six-Faced World: Mana and Mornings (Mushoku Tensei)
Sharia does not care that you can fight. A city of snow and scholars in the Kingdom of Ranoa, run by three institutions that barely tolerate each other. Rent is due monthly, firewood is expensive, and the Adventurers Guild pays in stone coins for F-rank work. Half this game happens in the field: labyrinths, escorts, monster subjugation, the guild ladder from F to S. The other half happens at home, and mana capacity in this world grows exactly one way - by exhausting yourself completely and recovering well. Rest is not downtime. Rest is the mechanic. ───────────────────────────── HOW TO PLAY Type /help in game for the full list. Two panels are tracked live and fed to the AI every turn. FIELD is mana, health, magic ranks, guild standing. LIFE is home, rest, larder, chores, purse. Neglect either and it shows up in the other. /status full sheet, both panels /field combat readiness /life home and household /help every command /arc current story beats /hearts who around you wants something EVERY NUMBER TAKES N, +N or -N /mana -40 /rested +3 /coin stone +5 MAGIC IS RANKED PER SCHOOL /magic water Saint set a school /magic barrier +1 step up one tier Schools: fire water wind earth healing detox barrier summon curse formation Ranks: Beginner Intermediate Advanced Saint King Emperor God You can be Saint-tier water and Beginner-tier barrier at once. Most people are. THE GUILD /rank D /job F 3 log completed contracts Ten F-rank jobs promotes you to E automatically. Twenty-five E-rank to D. DOWNTIME ACTIONS - these change real state, not flavour /sleep recover. How much depends on how warm the house is and whether the larder is empty. /cook spends food, restores rest /chores clears backlog, costs hours and energy /practice cast until you collapse. The ONLY way mana capacity grows. The gain depends on how well you rest afterwards. /drill sword forms /read study toward your next rank HOME AND MONEY /home a rented attic on Wester Street /rent 2 /comfort +2 /larder +5 /upkeep -3 /coin stone +5 (stone iron copper silver gold) /live add Sylphie split the rent with someone PEOPLE /npc add Berta Kolm | wants the rent on time /npc Berta here /npc Berta bond +10 /party add Roxy /hearts ───────────────────────────── UNDER THE HOOD Heart Engine - people hold moods, bonds and wants. Wants build pressure every turn they go unmet, and once it peaks they raise the subject themselves whether or not you do. Anyone you are not near keeps living their own life and you hear about it later. Arc Engine - eleven beats that regenerate when finished, strictly alternating home and field so the story cannot drift into all-combat or all-downtime. Beats are events, not places - they find you wherever you go. Nothing you try is ever blocked; if you wander, the world just gets louder until the beat arrives. Inner Self by LewdLeah - character memory and planning. Type /help inner-self Story Arc Engine by Yi1i1i - pacing support. Type /help sae 537 story cards: the canon cast, the magic and sword schools, the five continents, and the whole working population of Sharia - your landlord, the firewood seller, the guild receptionist, the rival party, the woman running the winter soup kitchen.
