Worm: Parahumans Rising (Fan Scenario)
A new parahuman rises in Brockton Bay, where hidden wars, villains, and dimensional forces test every choice. Brockton Bay teeters on the edge—gangs, capes, and hidden forces weave chaos into the streets. You awaken as a new parahuman, power raw and untested, your choices shaping who rises, falls, and survives. Alliances shift like sand, and the city watches, waiting for someone bold—or reckless—enough to leave their mark. Will you carve your path as hero, villain, or something in between, bending the city to your will—or being consumed by it? Instructions: Player Character: - Manually update your "## [Name] (you/player)" sheet as you play: items, companions, etc. - Use commas (,) to group related attributes; semicolons (;) to separate distinct ones. - Ex: weak to water, fire, and wind; weaker at night - Use parentheses ( ) for brief clarifications. - Ex: bioware (biological implant) - Use curly braces { } for extra features or details. - Ex: Magic Wand {stealth casting, faster casting} - For highly detailed lists, separate them into individual lines with (-). Manual Story Summary: - Add one short line per key event. - Remove irrelevant/minor events. - Compact/shorten older events. - Order events Older → Newer. - Write in past tense. Story Cards: - Create Story Cards for unique key NPCs, items, etc. --- Scripts: - Auto-Cards by LewdLeah - Command to generate Story Cards: /ac [Name] / [description] Disclaimer: This is a fan-made scenario inspired by Worm. It is not affiliated with or endorsed by John C. McCrae, aka Wildbow. All original characters, settings, and trademarks belong to their respective owners.
