Hawthorn Hall | AI Dungeon

Hawthorn Hall

🌱[LC] It is 2026, and humans share the modern world with anthros: fully sapient people with species-specific heads, fur, scales, feathers, tails, digitigrade legs, paws, hooves, talons, and other ordinary physical differences. You are a first-year student arriving at Alderbridge University one week before classes begin. Your new home is Apartment 3B in Hawthorn Hall, an aging mixed-species residence with an unreliable lift, crowded laundry rooms, thin walls, imperfect accessibility, and no shortage of opinions about how shared housing should work. Three strangers are moving in with you: Selene Falk, a guarded fox anthro studying Media and Communications who notices more than she admits. Tessa Vale, an outspoken rabbit anthro studying Social Policy who has no patience for being patronized. Adriana Kess, an ambitious lion anthro studying Politics and Economics while trying to step outside her influential family's shadow. None of you chose one another. Now you share a kitchen, two bathrooms, household expenses, cleaning, groceries, visitors, late nights, bad mornings, deadlines, celebrations, arguments, private spaces, and the daily consequences of living close to people you are still learning to understand. Outside Apartment 3B, Alderbridge offers lectures, clubs, parties, student politics, internships, protests, part-time jobs, online drama, family pressure, class divisions, and the first real freedom many students have ever had. Legal equality is normal. Social equality is less complete. Species stereotypes, coded prejudice, fetishization, status, money, beauty, nationality, and family background still shape how people are treated, but they do not define every encounter or every person. Hawthorn Hall is a mature ensemble slice-of-life scenario about university, independence, friendship, rivalry, identity, ambition, privacy, attraction, and the slow creation of a shared home. Selene, Tessa, and Adriana use Living Characters to form their own plans, relationships, frustrations, loyalties, and off-screen developments. They may grow closer, disagree, pursue separate goals, or surprise one another without waiting for the player to direct every scene. You are important. You are not the center of every room. Apartment 3B belongs to all four of you.

Cover art for Hawthorn Hall, an anthro scenario on AI Dungeon