⚑ Crossed Wires : Adaptive Relationship Engine | AI Dungeon

⚑ Crossed Wires : Adaptive Relationship Engine

⚑ CROSSED WIRES β€” Relationship Engine for AI Dungeon πŸ”— GitHub: https://github.com/amazingrand0mproductions-crypto/CROSSEDWIRES Crossed Wires makes NPC relationships actually remember what happens. Save someone. Betray them. Earn their respect. Break their trust. Become close friends. Fall out with family. End a relationship. Rebuild it. Those moments can keep affecting the story instead of disappearing after a few turns. ❀️ DEEP RELATIONSHIP TRACKING Crossed Wires tracks: Trust β€’ Affection β€’ Respect β€’ Loyalty β€’ Openness β€’ Attachment β€’ Attraction β€’ Jealousy β€’ Resentment β€’ Fear β€’ Tension Relationships are directional. Someone can care about you but distrust you. A rival can dislike you while respecting you. A friend can forgive you without forgetting what happened. 🧠 RECOGNISES EXISTING RELATIONSHIPS Characters don’t have to start as strangers. Crossed Wires can scan accessible story history, Story Cards and context to recover relationships that already exist. It can recognise family, friends, spouses, exes, rivals, enemies, roommates, teammates, mentors, coworkers, bosses and many more. An existing sibling, spouse or best friend can begin as an established relationship instead of going through a fake first-meeting phase. πŸ“š LIVE CHARACTER CARD NOTES Character Story Cards can become live Crossed Wires dashboards. The script carefully adds its own managed section to the card’s **Notes** without replacing your existing Notes. It can show things like: β€’ known relationships β€’ bond stage β€’ current relationship arc β€’ trust read β€’ unresolved problems β€’ major turning points β€’ recovered relationship roles The panel updates as the relationship changes. πŸ’₯ ACTIONS HAVE CONSEQUENCES Crossed Wires remembers major moments: Betrayals β€’ Rescues β€’ Sacrifices β€’ Broken Promises β€’ Secrets β€’ Arguments β€’ Breakups β€’ Reconciliation β€’ Loyalty Tests β€’ Boundary Violations β€’ Shared Trauma Serious damage takes time to repair. An apology may calm someone down without restoring trust. Strong long-term relationships can also become resilient, so one minor argument won’t destroy years of history. πŸ” DIFFERENT TYPES OF TRUST The engine can distinguish: Personal Trust β€” emotional honesty Operational Trust β€” reliability Confidentiality Trust β€” whether secrets are safe Judgment Trust β€” respect for decisions A character might trust you in a fight but never trust you with personal information. 🧡 RELATIONSHIPS KEEP EVOLVING Crossed Wires tracks bond stages, relationship arcs, unresolved issues, power dynamics, long-term resilience, major memories and relationship repair. Relationships can deepen, drift, fracture, rebuild or stay complicated. πŸ‘₯ NPCs KEEP THEIR OWN OPINIONS One character might defend you. Another might distrust you. Someone else may respect you while disliking you. Crossed Wires keeps those reactions separate instead of making the entire cast behave the same way. 🎭 RELATIONSHIP TWISTS The engine can occasionally introduce complications based on existing history. Secrets can surface. Loyalty can be tested. Friends can drift. Rivals can earn respect. Old grudges can return. Relationships can fracture or recover. It also knows when to back off during combat or emergencies. πŸ”ž OPTIONAL ADULT THEMES For established adult characters, optional settings can support attraction, consensual intimacy, jealousy, temptation, infidelity, commitment, breakups and parenthood-related developments. ⚑ VISIBLE PULSE You can see when Crossed Wires is working. Example: ⚑ Crossed Wires β€’ Mara β†’ You updated Recovered relationships can also trigger a notice, while an optional heartbeat confirms the engine is still active. Pulse can be SUBTLE, STANDARD, DETAILED or OFF. βš™οΈ CONFIGURABLE Crossed Wires creates its own Config Story Card. Control relationship pacing, NPC initiative, twists, romance, mature themes, NPC-to-NPC relationships, memory, Pulse, Character Card Notes and more. πŸ“Ÿ COMMANDS `/wire NAME` β€” inspect a character `/wires` β€” view relationships `/wire cards` β€” refresh Character Card Notes `/wire rescan` β€” recover existing relationships `/wire status` β€” engine check `/wire test` β€” self-test `/wire pulse` β€” Pulse controls `/spark` β€” force a twist `/wire help` β€” help Crossed Wires doesn’t decide how your character feels. It makes sure the NPCs remember why they feel the way they do.

Cover art for ⚑ Crossed Wires : Adaptive Relationship Engine on AI Dungeon