Veyra Engine: Clash | AI Dungeon

Veyra Engine: Clash

Bring explicit stakes to a duel or standoff. Clash resolves configured turn-based attacks, guard, pass, resource costs, and ammunition. Check /combat, then act only on the selected fighter’s turn. Suited to arena fights, monster hunts, and tactical encounters. NPC turns require an explicit action; there is no autonomous combat AI. Version 0.7.6. Native Bonds basic Settings/Activity cards and native Complete settings recovery are live-verified. Bonds scenario card settings were also tested with Optimized Context on. General native Optimized Context model guidance remains unverified; cache appending stays disabled. Interface-card verification does not establish every gameplay mechanic. See the detailed guide for setup, safe installation, examples and remaining limits. New in Veyra 0.7.6: editable Settings and confirmed Activity Story Cards. Edit Settings Notes; valid changes apply on the next Input. Health provider and Rest pools configure existing rules; provider changes require inactive combat. Cards appear/update gradually (two writes per hook), so continue normal turns. No separate AI calls are made, but normal turns may cost a generation. Activity omits private details. Use /qol status in Story for diagnostics.

Cover art for Veyra Engine: Clash on AI Dungeon