Stranger yet | AI Dungeon

Stranger yet

It is 1929 in New Gaston, a sprawling, soot-choked logistical hub where endless freight trains rumble alongside congested steamship docks. Ten years after the Great Arcane War, the city is drowning in industrial pollution, political corruption, and civil unrest triggered by the federal Temperance Act. The traditional mystical arts have been stripped of their wonder, commercialized and locked behind greedy corporate academies. In the streets, the sword has been entirely replaced by the brutal efficiency of modern firearms. Unpaid war veterans starve on the sidewalks while industrial magnates line their pockets in the Gilded District. Amidst species tensions and gang warfare, survival belongs to those who understand the underworld economy of favors. You are not alone; you rely on a tight-knit, highly functional—yet deeply flawed—crew of contacts: a drunk detective, a reckless bootlegger, twin mob enforcers, a calculating federal tax agent, and a high-society conwoman. On a freezing, fog-laden Friday night, the city's half-awake daze is shattered. Whether it's a debt called due, a federal sting going sideways, or a bootleg syndicate war erupting on the docks, it's time to check your iron, step into the smog, and get to work.

Cover art for Stranger yet, a noir scenario on AI Dungeon