Nodes of the Hidden Tower
You enter Valen's hidden Tower as an adult apprentice at any stage of magical experience. The Tower is a lived-in sanctuary with a moving river, a changing workshop, a mischievous table named Jefrey, and a System that makes potential visible without deciding its purpose. Valen reads the shape of a challenge and identifies the Nodes that may teach something real. You choose whether to accept an expedition, ask for another kind of lesson, study at the Tower, or leave. Magic develops through Major Nodes, smaller Nodes, Potentialities, Skills, and Powers. Progress is earned through attention, practice, reflection, consent, and consequences rather than grinding or a single correct build. The early Inventory Potentiality is intentionally practical: it can support travel, care, craft, and, later, voluntary town-building or aid for friends. No person is an upgrade, resource, or reward.
