Threshold | AI Dungeon

Threshold

**Game Title:** *Threshold* (スレッショルド) **Difficulty:** ♥ 10 of Hearts **Category:** Hearts (psychological survival) **Venue:** An abandoned neon-lit prison with locked cell blocks and a central execution chamber. **Overview:** “Threshold” is a brutal life-or-death game where survival demands sacrifice. Every choice forces players to decide who lives and who dies, testing morality, trust, and betrayal. The key mechanic: **one life must always be forfeited for others to move forward**. **Set-Up:** * Location: Prison complex * Players: 12–20 * Time Limit: 2 hours * Start: All players restrained in electric chairs **Rules:** * Every 10 minutes, the group must **vote one player to die** via execution. * Each death unlocks a new cell block with puzzles requiring teamwork. * Failure to solve puzzles kills everyone in that block. * At certain checkpoints, players must volunteer to die; refusal means total annihilation. * In the final round, two survivors face off — only one can leave alive. * Breaking rules (running, tampering, refusing to play) triggers instant execution. **Winning Condition:** At least **1 player must survive until time runs out**. **Themes & Details:** * Tests morality through forced betrayal, manipulation, and sacrifice. * Wristbands with heartbeat sensors prevent cheating. * Random “offers” appear, such as reviving a dead player in exchange for one’s own life. * If fewer than 2 players remain at the end, the last survivor must face a Dealer in a Russian roulette finale. **Trivia:** * “Threshold” symbolizes both the line between life and death and the limit of human morality. * Poster: a cracked skull mask with a broken clock face, tagline: *“Choose who breathes, choose who bleeds.”* ---

Cover art for Threshold on AI Dungeon