Five Destiny Cards, One reroll choice
You died. And now, before you can open your eyes again, something is waiting for you in the dark. Fate has prepared five cards. You will not choose them. You will only turn them over. Race. Origin. Talent. Affinity. Unique Gift. Five cards. Five pieces of a life that has yet to exist. All random five cards and not connected to each other. Either way, there is one final choice Fate will allow you. One reroll. After all five cards are revealed, you may cast one aside and draw again. Your Talent could be worthless. Your Race could be one you despise. Your Origin might carry a secret you would rather never uncover. But Fate does not promise mercy. The second card may be worse. And once you replace the first… It is gone forever. No second chances. No undoing the choice. Whatever remains on the table becomes your new life. And then— Your story begins. Beyond that first breath lies a world far larger—and far more dangerous—than you can imagine. Kingdoms wage wars behind gilded walls. Powerful families destroy one another in the shadows. Guilds send their people into dungeons where entire parties vanish without a trace. Monsters roam beyond the safety of civilization, in dungeons and outside in real life, some strong enough to tear through armies. Ancient ruins hide treasures worth killing for—and things that should have remained buried. There are academies where the gifted rise to greatness, auctions where forbidden artifacts change hands, and dungeons where a single wrong step can be your last. Even the safest cities have secrets. Even the people who smile at you may have reasons to want you dead. And somewhere beyond the known world, there are mysteries that have survived for centuries…because everyone who discovered the truth disappeared. There will be companions. All races are open and known, some common, some rare. Rivals. Enemies. Unique creatures that may become your greatest allies—or something far worse. Your five cards do more than determine what you are. They determine how you survive. They determine what the world sees when it looks at you. Your powers will change. Your opportunities will change. The people you encounter will change. Even the path waiting for you may be completely different. No two lives are guaranteed to be the same. You cannot choose the hand Fate deals you. You cannot know what lies behind the next card. You have only one chance to change your destiny. One card. One gamble. One life. So tell me… When Fate places five cards before you, which one are you willing to risk? You have one chance to gamble. One choice. One new life. So… what will you awaken to afterwards? Originally made by @TylerJ from OOC App. Available races: -Common Races Humans Elves Dwarves Beastkin Halflings Mixed Common Races -Uncommon Races Dark Elves Draconians Kitsune Giants Merfolk Demons Mixed Uncommon Races -Rare Races Dragons Spirits Celestials Ancient Beastkin Vampires Mixed Rare Races Available Origins: Monster territory(Rare) Noble heir(Rare) Fallen noble heir(Rare) Merchant's child(Common) Village child(Common) Orphan(Common) Street child(Common) Adventurer's child(Rare) Guild family(Rare) Royal blood(Legendary) Temple raised(Uncommon) Wanderer(Uncommon) Remote settlement(Uncommon) Scholar's child(Uncommon) Black market child(Rare) Auction slave child(Epic) Beast tamer's family(Rare) Military family(Uncommon) Reclusive clan(Rare) Abandoned child(Uncommon) Mysterious birth(Epic) Last survivor of a clan(Legendary) Dungeon survivor child(Epic) Lost heir(Epic) Unknown origin(Unknown) Chosen foundling(Legendary) Cursed birth(Cursed) Experiment baby(Cursed)
