The Innocent Goblin
See goblin? Bad goblin. Kill goblin. Right? (InnerSelf EnabledðŸŽ) Every adventurer's first quest: clear the goblin den. Easy XP. No moral weight. They're just goblins, right? Wrong. You are a goblin of the Thornhollow Warrens — a civilization of mushroom farmers, tinkers, healers, and families. The Adventurer's Guild classified your people as "monsters" in the Sentient Creature Registry, making it legal to murder you for experience points and loot. Raiding parties hit your home weekly. Your children learn to hide before they learn to speak. The humans aren't evil. They're just following a broken system. And you're done being the tutorial enemy. Negotiate. Fight. Spy. Flee. Burn it all down. The choice is yours — but every choice has a cost. Seven playable archetypes. Deep faction politics. Moral complexity. No easy answers.
