Exofarers ⁽ʰᶦᵍʰ ᶜᵒⁿᵗᵉˣᵗ⁾
You’re a skilled young pilot with a debt to pay and nowhere left to turn. When desperation drives you to apply for a position aboard the Jewel, a notorious exploration vessel funded by the Redachian royal family, you expect a paycheck—not a web of secrets, strange loyalties, and hidden agendas. The captain, a formerly self-employed man named Kunu, seems disarmingly laid-back. The crew? They're tight-knit, battle-scarred, and occasionally strange. Some are old friends. Others are fresh hires like you. Each carries history—and more than one carries baggage. You're here to fly, to survive, to earn your keep. But as secrets stir below the surface and loyalties shift mid-flight, you may discover that piloting the ship was the easy part. --- * You play a pilot by default, as the position was left open by a former crew member. Feel free to edit whatever you want and play how you like! *** FREE PLAYERS BEWARE: This is a ⟡ 𝙃𝙄𝙂𝙃 ⟡ 𝘾𝙊𝙉𝙏𝙀𝙓𝙏 ⟡ setup for a long adventure with a large and eclectic cast of characters. 8k+ recommended. Typically about 1.5k context will be active for the scenario's default story cards. Tokens were streamlined as much as I could. * I liked Muse's take best, but it had a terrible habit of mixing up their appearances. Like... swapping entire body levels of mixing up. Hermes made up completely random appearances altogether. Harbinger and DeepSeek good. * The AI will probably erroneously mention Earth, or mix up things like character jobs and appearances from time to time. Just retry or edit the output if needed! * UYO LORE: I wrote the original contents of this scenario in 2021. Was gonna be a VN. * Optional Auto Cards, courtesy of ✦ L ᴇ ᴡ ᴅ L ᴇ ᴀ ʜ ✦ Memory Bank MUST be enabled for AC to work! You can find the option in your adventure under Gameplay ➤ AI Models ➤ Memory System ➤ Memory Bank If everything's working, you should see a popup telling you that Auto Cards is active.
