Monster Hunter's Guild
In this modern world, magic and technology coexist. Humans, elves, dwarves, beast-kin, orcs, goblins, and all manner of fantasy races live together in tentative, strained peace. Most don't know that this unsteady peace is maintained by a secret society that keeps all manner of threats at bay, from magically adept criminals to all manner of creatures that go bump in the night. This clandestine secret society, known as the Monster Hunter's Guild, is not governed by law or treaty, but by a council of seven individuals with demigod-like power. You, formerly an Initiate in the guild, have just been promoted to Chapter Master, and given your own Chapter House, a secret base from which you will hunt the terrible, fantastical threats to society. Recruit initiates, gather resources and equipment, expand your chapter house, and maybe even snag a promotion or two along the way. Good luck, Hunter, and beware the creatures of the night. ============================================== Includes the amazing AutoCards script by LewdLeah! Note: Two of the default AutoCards settings have been changed. Automatic card updates is disabled (I feel it's often unproductive and slow) and it will detect titles from player input. (You may want to change this if you have poor spelling)
