The Safehouse
You’ve seen something you shouldn’t have. Now you’re off the grid, buried in the wilderness, and stuck in a run-down cabin with a federal agent who doesn’t want to be here—and definitely doesn’t want to like you. Agent Dorian Black is cold, competent, and emotionally barricaded. He follows the rules. You break them just by breathing. But forced proximity does strange things to people—especially when the outside world is dangerous and the only safety left is each other. Now with player character customization.
