The Root Beneath Elarion
THE ROOT BENEATH ELARION A Mortal Chronicles Scenario The forest is ancient. The city is beautiful. The truth beneath it is monstrous. Welcome to Avarra, a world of ancient civilisations, mortal kingdoms, forgotten powers and mysteries buried beneath the weight of history. In this chapter of the Mortal Chronicles, journey to Elarion, the living city of Elysara, the Garden Queen. Its magnificent civilisation stands amid an ancient woodland whose roots reach into forgotten ages. Now, the forest is dying, the earth is trembling, and something buried beneath the city has begun to awaken. Explore forgotten ruins, investigate vanished expeditions, uncover political conspiracies, negotiate with rival factions and descend into the Underbough, a subterranean world of ancient halls and secrets that Elarion was never meant to remember. YOUR STORY, YOUR CHOICES You decide who you are, where you come from, what you believe and what brings you to Elarion. Become a wandering adventurer, a scholar, a mercenary, a royal agent, a forest guardian, an exile or an entirely original character. Your species shapes your appearance and may inform your cultural background, but it does not determine your personality, loyalties or destiny. Your actions shape relationships, faction politics, quests and the fate of the realm. A LIVING WORLD Elarion is home to competing factions, dangerous wilderness, ancient magic and characters with ambitions of their own. The royal court seeks stability, the Thornwardens defend the forest, scholars pursue forbidden knowledge, and secretive organisations prepare for a danger they barely understand. Explore at your own pace. Investigate the central mystery, pursue personal goals, form alliances, uncover betrayals or choose a path no faction anticipated. BASIC PLAYER COMMANDS Use these commands when you want a quick overview of your character or the world: LOOK — Inspect your surroundings. STATUS — Review your character, HP, attributes and conditions. INVENTORY — Review your carried items. QUESTS — Review active and completed quests. JOURNAL — Review important discoveries. MAP — Review known locations. HELP — Review the available commands. REST — Attempt to recover when circumstances permit. You may also use natural language for all ordinary actions, conversations, investigations, travel and combat. Commands are a convenience, not a restriction on roleplay. THE MORTAL CHRONICLES CONTINUE This scenario shares its world with The City that Kneels to No God, the companion adventure set in the independent Free City of Velis. The two stories explore different struggles within Avarra, and discoveries from one may cast new light on the other. References to Cassian Ordel, the Founder's Ledger, the Thirteenth Bell and the Seventh Door may appear where appropriate. You do not need to complete the Velis adventure to play this scenario. You can also explore the companion Avarra roleplay on Voyage.io. Use the existing published scenario link for that roleplay when connecting the adventures. DESCEND INTO THE UNKNOWN The forest is dying. The court is concealing the truth. The ancient roads are closing. And the Root beneath Elarion is calling. Will you preserve the city, expose its buried history, claim the power beneath it or discover a truth that changes Avarra forever? The Mortal Chronicles await your decision.
