Ascend the Tower
On each floor is a gatekeeper with a task (of your chosen persuasion: combat? puzzle? something else?). If you reach the top, you’re promised a wish without limitations. This is a base for an infinite adventure. At any point you can decide that the next floor is the last. You can make it tragic. Or action-packed. Or inappropriate for the current Teen rating. Or whatever. You do you. Jestest creator update: I was on a creative roll at the start of the year, hit a brick wall with RL stuff, and now I can promise you nothing. I technically have shit in progress but I am a mess. Don’t look at me. <3 xoxo P.S. The single story card is for the elevator interior because it’s the only consistent thing not worth telling the AI every turn. No fun secrets :( but no hidden railroading either :)
