Director Mode version 2.0 | AI Dungeon

Director Mode version 2.0

UPDATE TO CODE: ~7/28/2026 > Initial Upload ~7/29/2026 > Bug Fixes that was preventing the code from Running. Version 2.0 > Added more commands. Available to Play AND Copy from : GitHub Link https://github.com/andromedajcool/Director-Mode-Engine-v2.0 OLD v1.0 GitHub Link https://github.com/andromedajcool/Director-Mode-Engine-v1.0 Quickstart style-like adventure! WIP. DIY coding/script. User-friendly coding customization The purpose of this code/script is essentially to give you more control over what the AI does during the adventure. Currently has 💭 NO-MIND-READING script. Preventing Characters from reacting/responding to unspoken thoughts and silent feelings. "Things in quotes are said..." things outside are more like actions in the long run. Some notes Commands are done with * Switching between characters should be easily achievable via ^character name... OR [Character Name] Commands: (potentially more later) *director_on *director_off *ai *scene *plot *focus *objective *chapter *weather *time *suspense *tone *detail *dialogue *combat *pace *difficulty *mood *genre *forbidden *rule *reminder *continuity *foreshadow *mystery *reveal *question *thought *npc *status *goal *relationship *trait *development *arc *secret ... see STORY CARDS for more info.

Cover art for Director Mode version 2.0, a script scenario on AI Dungeon