Caridia - World at War
Caridia is breaking. For over a thousand years, the Empire of Caridia ruled from the marble capital of Caelthrone, binding frozen tundra, fertile plains, desert kingdoms, and river republics beneath a single imperial banner. Now the Empire weakens. Valridia marches to claim the war-torn plains of Aurevale in the name of order. Khusati defends its young democracy with coin and hired steel. For over a thousand years, the Empire of Caridia ruled from the marble capital of Caelthrone, binding frozen tundra, fertile plains, desert kingdoms, and river republics beneath a single imperial banner. Now the Empire weakens. Valridia marches to claim the war-torn plains of Aurevale in the name of order. Khusati defends its young democracy with coin and hired steel. Osprey, master of desert trade, remains fiercely loyal to the throne through blood and marriage. The North has sealed itself beyond the Iron Walk and declared independence at last. Armies mobilize. Councils debate. Banners rise. War has not yet fully consumed the continent — but it is close. Offer your blades to a rising power? Manipulate politics from the shadows? Or shape the future of Caridia in your own way? This is a grounded, politically driven medieval setting. There is no predetermined path. No forced allegiance. No instant victories. Every faction has its reasons. Every ruler has ambition. Every choice carries consequence. The realm will change. The question is — how will you change it? Hey guys. This is my first scenario published, I hope it works at I intended but it will probably run into issues. Yes before you say it, I know Auto cards or Inner Self would work great in this scenario, but I am hopeless with Scripts and can’t do it lol. This is a mix of GOT and Bannerlord (I’m sure you’ll recognise some of the names or inspiration of the names). Anyway, hope you enjoy it 😁
