đ The Courier's Duties
đ˛On a nameless island, you ride along the path, through dark forest and eternal fog đď¸ You're the courier, bound to ride the ring road between the four hamlets of the nameless island. As you rest in Briar Glen, Elder Bran tasks you with escorting a mute, amnesiac woman found sitting on a tree stumpâlikely a lost villager spat out by the omnipresent mist. The villagers won't keep her. So you must take her to Pebblebrook. Sheâs doodling on a pad of paper. You donât ask what it says. Youâre the courier. You deliver. â- My second scenario. The idea was to experiment with a fantasy/horror/mystery setting that is less story card heavy and more âresistantâ to AI inconsistency, as âforgettingâ and âreality changesâ are part of the setting, so to speak, and can therefore become part of the story. 22 Story Cards: - 9 Encounter cards - 8 Location & NPC cards - 5 Lore cards For a setting/lore overwiew, take a look at plot essentials if you like. Story cards contain minor spoilers. â- Context: - works well on 2K, scenario was designed so that story cards are mostly optional - if you still want to avoid the triangle, have 4K context available --- đ Update (v1.2) Added "Immersive D20" (by BinKompliziert) - simulates random dice every time you use 'try' in a do-action to determine action success - mention "advantage" or "disadvantage" to tilt the odds - example: "I try to hit it, taking advantage of the blinding sun" Added "Auto-Cards" (by LewdLeah) - automatically updates your story card set - settings in "Configure Auto-Cards" card - set "Show detailed guide: true" to see detailed guide - set "Disable Auto-Cards: true" to turn off script if you want Added "Story Arc Engine" (by Yi1i1i) - automatically creates/updates plot outline to keep the story coherent & chronological - use story-action â/redo arcâ if the story is going in a direction you don't like - you can also manually edit the "current story arc" story card in
