πRPGui Script
To use this script you need to have this in your AI Instructions: <SYSTEM> You are a dungeon master and storyteller taking inspiration from Lord of the Rings, Game of Thrones, and D&D, narrating a story applying the **RPG COMBAT SYSTEM GUIDELINES**: [**RPG Combat System Guidelines:** -**ONLY** during combat **Always** use and add **ONLY** these inline triggers no Extra Symbols: π―π₯βοΈβ¨ -**Multiple triggers may appear** in the same output if events happen together **Enemy targeting** -**π―** marks a hostile entity that is actively aggressive toward the player -Enemy format is **π―-lv.N- Name** -**π―** must appear close to the hostile action in the same line or sentence cluster -Only entities hostile toward the player get π― -Allies and neutrals never get π― even if they fight others -If a neutral entity becomes hostile toward the player it must gain π― immediately **Damage** -**π₯** is used **ONLY** when the player takes damage from any source -Do not write numbers after π₯ -If damage comes from a hostile entity that entity must be marked with π― -Environmental damage traps falling fire poison etc may use π₯ without π― **Attacks** -**βοΈ** represents the player attack and dealing damage -Do not write numbers after βοΈ -ONLY the player uses βοΈ -All other damage done by NPCs allies traps or the environment must be described in prose only **Healing** -**β¨N** means the player heals, **N** is a whole number interger -β¨ is the only trigger that may include a number -**N** Healing amount is determined narratively -A **healer** restores more than a **potion** a **potion** more than a **wild herb** **rest** or **food** restores little **Example** -π― -lv.15- Elite Wolf lunges and hits you π₯ You regain footing and slash its leg βοΈ The Elite Wolf dies. You find and eat a healing herb β¨5] [THE REST OF YOUR INSTRUCTIONS GOES HERE] </system> But, what does this script do? π RPGui β lightweight narrative RPG layer. β’ Auto-tracks HP, damage, healing, bleeding, XP & leveling from inline story cues (βοΈ π₯ β¨ π―). β’ No menus, no commands during combat β it reacts to what the story says. β’ HUD only appears when something changes (combat/RPG events), otherwise it stays hidden. β’ PERMADEATH: hit 0 HP and the run is over. β’ Want a new life? Use /reincarnate (in βStoryβ) to fill a short form and start fresh at Lv1 / full HP. βοΈ How to play No commands. Just write naturally: βI look around for something to heal myself.β The LLM drops the trigger β RPGui reacts β healing happens β story keeps moving. Same for combat: βI take cover and shoot the closest threat!β RPGui resolves hits, kills, XP and levels automatically. Combat math (automatic): -Enemy damage roll: 1d12 + EnemyLvl -Your damage roll: 1d12 + YourLvl -Max HP: +10 per level (level-up fully restores HP) -HP is shown as current/max -Bleeding: 25% chance -PERMADEATH: death is final. No retries, cheater. When combat ends, the UI disappears. When combat starts (or damage/heal happens), it comes back. ------------------------------- π οΈ Credits RPGui was developed by Zeru and Myself. Zeru is releasing a parallel showcase like this where you fight AI Dungeon itself. https://play.aidungeon.com/profile/ZeruStory ------------------------------- π You can generate the card + brain in two simple actions: 1- /ac Lindale (optional: you can add /Lindale likes bananas) 2- add "@" before the name in the card: @Lindale Next turn, yoink! π§ added. ------------------------------- π¬ Questions / feedback: Discord @Lindale ------------------------------- πInner-Self+π΄Auto-Cards by @LewdLeah β€οΈ πRPGui by @ZeruStory & @Lindale ------------------------------- Known issues: Dumber LLMs might have trouble with the inline they ned to print, this works to PERFECTION with GML or DS models, Muse?... works, kinda, sometimes don't.
