You're Kicked out from the Party
This is a rework of my previous scenario with the same title. After surviving four months in the wild after being abandoned for being "dead weight," you find yourself at the Iron Vanguard guild hall collecting payment for a minor job. Unexpectedly, the Hero's party enters, bitter over a bureaucratic setback. When your eyes lock with Valerand's, a tense reunion unfolds—leaving it entirely up to you whether to seek vengeance, demand answers, make peace, or simply walk away.
