The Company of Broken Banners

A Mortal Chronicles scenario set in Avarra Avarra belongs to Twelve Sovereigns, but its roads belong to those brave—or desperate—enough to travel them. You are part of an independent mercenary company whose members come from different nations, species, and beliefs. Build a company from nothing, command a struggling organization, serve as its indispensable specialist, or join its ranks as a new recruit. Accept contracts, negotiate payment, recruit companions, manage funds, acquire equipment, explore dangerous territories, and build a reputation. Protect caravans, recover lost relics, investigate disappearances, escort envoys, settle disputes, or take work that powerful people would rather keep secret. Your companions are more than hired blades. They have ambitions, loyalties, fears, and lives of their own. Trust must be earned, friendships must survive hardship, and even the right decision can come at a terrible price. The world will not guarantee your survival. Neither will the gods. Choose your beginning Founder: Build a company, recruit your first members, and establish its principles. Captain: Lead an existing company struggling with debts, obligations, and uncertain loyalty. Specialist: Bring a valuable skill to the company while pursuing your own ambitions. New Recruit: Begin with limited authority and earn your place among strangers. Commands /company — Company status and finances /roster — Members, skills, injuries, and morale /contracts — Available and active contracts /ledger — Money, debts, wages, and expenses /inventory — Equipment and supplies /recruit — Find potential members /travel [destination] — Plan or begin travel /inspect — Examine a person, object, or location /negotiate — Discuss contract terms /rest — Recover and interact with companions /plan — Discuss preparations and tactics /recap — Summarise events and current objectives Commands are optional conveniences; ordinary narration always works. Your story Start small. Earn your coin. Learn whom to trust. Decide what your banner represents. A routine contract may remain routine, or it may entangle your company in national politics, ancient mysteries, or a Dreadborn threat connected to the Abyssal Rift of Nharos. Such developments arise from the world and your decisions, not a predetermined destiny. Your company may become a legend, remain a modest band of survivors, accept a patron, lose its way, or fall apart. In a world ruled by gods, the people standing beside you may be the only protection you can count on.

Cover art for The Company of Broken Banners on AI Dungeon