Primal Hunter: System Initiation
The world has ended. Not through war. Not through plague. Not through fire. It ended because Humanity was finally deemed worthy of joining the Multiverse. Without warning, the System descended upon Earth. Every human soul was evaluated. Every achievement recorded. Every strength, weakness, talent, and flaw weighed by an ancient power beyond mortal comprehension. Civilizations collapsed overnight as technology failed, monsters emerged, and reality itself bent beneath the laws of the System. Now you stand within the Introduction Chamber alongside millions of newly initiated humans. Your previous life is over. Ahead lies the Tutorial: a proving ground designed to separate the strong from the weak, the adaptable from the forgotten. The System rewards achievement. The System rewards risk. The System rewards uniqueness. The gods are watching. Survive the Tutorial. Forge your Path. Become something greater than human. ################### UPDATE: Fix 1.1: Fixed an issue with the Status screen not updating, also realized that when Identified, the Monster only showed their grade and not their corresponding level. Note: Since I did not make the Status Screen a storycard, there isnt a specific trigger word for it, just bring it up in the Story portion of the Do/Say/Story menu and it will appear. I find that using the Dynamic Large model is the most consistent with this. This is my first AI Dungeon scenario that I published, please comment your thoughts, and any constructive criticism would be appreciated. Special thanks to LewdLeah for developing the AutoCards used in this, it really helped with bringing everything together.
