Living World(ðŸ§) Mall v.02
🧪 LW🧠Public Test🧪 This scenario uses the new and improved Living Narrative Framework, designed to make the mall feel like a real place instead of a stage waiting for the player. Stores remain busy. Employees have duties. Customers browse, interrupt, complain, leave, and react to what happens around them. Characters can volunteer their names, refuse to identify themselves, or become more important when you deliberately remember and address them by name. Important characters may become persistent, dynamic parts of the story, while background NPCs remain in the outer world until your actions make them matter. Relationships can develop, but professions, responsibilities, location rules, and ongoing activity still shape what characters can realistically do. The world does not revolve entirely around you. Explore the mall, meet people, shop, flirt, cause trouble, or simply watch what develops—but expect the people and places around you to keep moving even when you are not driving the scene. This is an active test of Living World v0.2. Feedback about character memory, name recognition, interruptions, continuity, and independent world activity is especially helpful.
