The Northern Claim (LW š§)
The Wolfen Empire has come to collect its claim. At the edge of the Great Northern Wilderness, an Eastern Territory fortress stands on land the Wolfen Empire says was stolen. Now a disciplined Wolfen legion surrounds its walls, supported by Coyle skirmishers and Orc auxiliaries. Inside, Humans, Elves, Dwarves, Wolfen are trapped togetherāsoldiers, refugees, merchants, mercenaries, defectors, and opportunists. Some intend to defend the fortress. Some demand surrender. Others may open the gates themselves. Choose your race and calling, then fight the siege, answer the Wolfen herald, investigate the disputed claim, change sides, escape, seek a truce, or pursue your own path through the war. Built with Living World (LNF): characters remember, relationships evolve, factions pursue independent objectives, and the siege continues beyond your immediate view.
