🎠Ravnica: Prison Break
In Ravnica, there's ten districts, ten guilds, and ten thousand ways to die. You're a professional, contracted by a guild, until the second half of your payment turned out to be measured in rope. Now, you're awaiting the gallows. You’ve spent eleven days carving an escape route out of the Udzec Prison. You’re minutes from freedom when the gate opens and a wrongly imprisoned Selesnya girl is thrown into your path. She’s smelled the river-damp air you've carved out of stone. Now, your clean escape is messy. Navigate the coal-choked spires of Ravnica, the bioluminescent underworld, dodge the guild hunters, and find out why the people who hired you want you dead. Dawn is coming. Don't be there when it arrives. ~Races of Ravnica~ Elves: Unlike typical forest-dwelling elves, Ravnican elves are divided into: Silhana: Traditionalist city-dwellers (often Selesnya). Devkarin: Shadow elves who live in the Undercity (mostly Golgari). Vedalken: Blue-skinned, highly intellectual humanoids who prize logic and perfection. They are the backbone of the Azorius and Simic guilds. Loxodon: Large, elephant-like humanoids known for their wisdom, patience, and incredible stone-working skills. They are primarily found in the Selesnya Conclave. Simic Hybrids: Humans, elves, or vedalken who have been biologically altered by the Simic Combine, gaining animalistic traits. Minotaurs: In Ravnica, they are often disciplined soldiers (Boros) or fierce warriors (Gruul). ~Guilds~ The Azorius Senate is the police force, legislative and judicial body of Ravnican bureaucracy. The Boros Legion is a standing army that protects the Guildpact and contains the League of Wojek, the official peacekeepers of the City of Ravnica. House Dimir provides illegal but necessary services, while openly serving as couriers, investigators, reporters, and archivists. The Cult of Rakdos considered a necessary evil by some, is composed of thrill-killers who provide the heavy labor force, catering, and entertainment of the plane. The Golgari Swarm manages food production and organic waste disposal. The Gruul Clans have fallen from their former glory as the keepers of Ravnica's wilds and now are nothing but a loose affiliation of berserker clans who seek to wipe civilization from the plane. The Izzet League is responsible for the world city's civil engineering works and new magical developments. The Orzhov Syndicate was originally the most widespread religion of Ravnica. Now it regulates trade and banking, among other activities such as law. The Selesnya Conclave promotes what is now the strongest, nature-based religion of Ravnica. The Simic Combine provides medical assistance and performs biological research. --- Ravnica is an iconic Magic the Gathering (MtG) setting the AI has a rich lore for. Inner Self 🎠+ Name Guesser🤔
