'Random Fate Roller' script - SANDBOX
This is a playtest 'sandbox' scenario with my 'Random Fate Roller' script. - You can use command !Roll (or !roll) and include a value (like this: !Roll(25)). The value represents how likely you are to succeed in your action (percentage). - In addition, you can instead of value include one of the preset keywords, and roll against a random number: - 'easy': 66 - 99 - 'normal': 33 - 66 - 'hard': 1 - 33 - If you use anything else in the parentheses, you'll be 'punished' by rolling against 1 and if you put nothing in there, you'll be rolling against 50 (coinflip). - Also putting a number higher then 99 or lower then 1 should lead to rolling against 1. - Rolling 1 is always a 'Critical Success' and rolling 100 is always 'Critical Failure'. At the moment I'm working on a more complex RPG system, but I got distracted by this project. In near-ish future I'm going to publish some scenarios including this script, but in the meantime I hope you'll enjoy this sandbox. Please let me know if you encounter any bugs.
