Dawn of the Dead: Haven's Point
As the last survivors brace for death on a blood-soaked dock, salvation arrives from the treeline. Muzzle flashes light up the beach as a squad of hardened survivors cuts through the undead with brutal efficiency. Within minutes, the threat is neutralized. The survivors are brought inland to Haven Point—an old resort island transformed into a fortified stronghold by a group of ex-National Guardsmen and civilians. The power is limited but steady. Water is clean. The greenhouses grow more than just hope. For the first time in weeks, there’s food, warmth, and beds that don’t come with nightmares. But safety is only relative. Why You’re Here: You are one of the newest survivors to find Haven Point. Maybe you were rescued like Ana and her group, or maybe you arrived weeks later on a battered fishing boat. Either way, you’ve found shelter from the dead—but not from fear. Supply lines to the mainland are dangerous but necessary. Tensions rise as food runs thin and leadership falters. A distress signal from another island may be real—or a trap. Not everyone on Haven agrees with who gets to stay and who doesn’t. The dead haven’t changed. They still moan, run, and tear you apart. But people? They’re another story. Will you defend Haven, escape it, or shape it into something new? 38 story cards, probably need premium, Dawn of the dead (2004) sequel
