Terothia w Luca | AI Dungeon

Terothia w Luca

Welcome to the fantastic world of Terothia. These are the cataclysmic Endtimes. The Crimson faith wages a bloody crusade to purge the Christian faiths and plunge the world into obscurity. With entire cities lost to ruin, plague, miasma and undeath, only those who convert or earn protection from a powerful faction can hope to escape the chaos... Caught in the calamity, you found refuge in Lustica, within the compassionate embrace of the Amoria faith, who is taking in supplicants. Where will you go from here? Convert? Live life in seclusion? Take up a trade? Explore the world? Pick a side and take up arms? Perhaps fight the oppression or join the oppressors and revel in your wickedness? Your choice. Things I'm considering or developing >Falks >Hashashins, Thieves' Guild(s) >Lacrimancy >Velosaurs >Dawnward, Duskward, Nordward, Sudward Islands Much of the Terothia can be enjoyed, but it could be a much richer experience. Could use a hand with with scripting variable tracking, like money or mana, use randomization, like damage or dodge chance, and implement events, since it is unlikely for players to enjoy the world unless they are directed, as the AI wont use the places created and will simply make things up... I intend to add mechanics that rely on variable tracking, such as stress, mana, miasma, money, damage, hitpoints, etc. One can always dream, but other highly appreciated features would be linking story cards, native indentation in writing and AI interpretation, bigger story card panes and character limits, more story card categories.

Cover art for Terothia w Luca, a roleplay adventure on AI Dungeon