SOCOM W.A.R.P. : DIXIE (World Altering Recon Patrol : Dixie)
YOU (Colonel Waylon Carter) lead a multinational special ops team, SOCOM W.A.R.P, sent back in time to help the south win the American civil war via direct intervention, engaging key union forces at key times, ensuring SWIFT and early victory for the South. Your progress is monitored from Your point of departure, which is protected from the changes in the timeline by a temporal field generator. You have 2 attack helicopters with hybrid electric engines, near infinite supplies and access to medevac via radioactive ingots (these ingots are charged with temporal radiation, harmless and undetectable until W.A.R.P Command is built in your home time). When you need something, engrave a list on the ingot, decide where to bury it, dig up the supplies, then bury the ingot in that order. when the ingot is detected in our home time, it is retrieved, de-coded, and the supplies are sent back in time for you to dig up. Your team operates independently from the regular Confederate army, answering only to it's highest Generals and the President of the C.S.A. . You are under orders not to divulge any future knowledge or technology, intentionally or not, and not to allow yourselves and your technology to be captured under any circumstances. our heroes intervene in enough key events from the very beginning of the war to cause the Confederacy to win, and the war to be over in a fraction of the time. Your unit is top secret all the way to the president of the United States. Story begins in the present time, in a newly constructed/renovated underground base, in a briefing room.
